PYROSAUR
Monday, 28 November 2011
Thursday, 24 November 2011
Gaming Research & Game Element Breakdown
Overall themes & Settings
Iconic Game Characters & Game Concepts/Themes
Platforming Elements
Floating/moving platforms – up/down –side/side
Bottomless pits & instant death
Weapon(s)/combat – which could be upgradable
The Hero - Playable Character Genres
Special ability / weakness of hero - balancing gameplay
Elemental
Earth/Air/Fire/Water – travel through different elements – transition between environments, - simple cartoonish style – gain powers to progress into different areas – use different abilities/techniques for different enemies/environments – enemies have different attacks – fire: explode, set on fire / air: blow you backwards & track you to prevent passing / earth: cause earthquakes, platforms to collapse / water: cause flood on sight, have to pass over higher platforms. Hero takes on elements to negotiate environ ( water beats fire etc…)
Underwater Escape - Dark & Foreboding
Underwater – pipeline / Mega sunken submarine – trying to get to escape hatch – ocean floor, sea monster outside – gritty environment, possibly set in the future or an extra-terrestrial mission gone wrong.
Tomb raider style – exploration of an ancient abandoned/lost city e.g. Mayan 2012 prophecy / Egyptian tomb – underground element – enemies: mummies/zombies/native tribes (shoot poison darts from background & can’t attack directly – puzzle solving element)
Cloud Kingdom
You’re an evil minion character tasked with causing havoc in the ultra-cutesy unicorn fluffy cloud kingdom. – Humorous game – non typical /anti-hero
Refs
http://www.kongregate.com/games/capnbubs/drillboid
http://unity3d.com/kongregate/?utm_source=Kongregate&utm_medium=main%2Blink&utm_campaign=Kongregate%2BContest
http://www.kongregate.com/games/Chronodrax/antimatiere
http://www.kongregate.com/games/SophieHoulden/sarahs-run-preview
http://www.kongregate.com/games/limbo_cow/aurora
http://www.kongregate.com/games/uvmarko/save-toshi
http://www.kongregate.com/games/ZeroPointSoft/bullseye-interstellar-marines
- Space/Future - (Levetation, portals, sci-fi, robots)
- Jungle - (vines, trees, fruit, wild animals)
- Tomb - (bats, caves, dungeons, bones, spike pits)
- Sea - (sea creatures, waves, sharks, swimming)
- Air - (clouds, flying, balloons, birds, stars)
- Forest - (trees, clearings, bandits)
- Industrial environment - (machinery, moving parts, molten metal
Iconic Game Characters & Game Concepts/Themes
- Tomb raider – light puzzle solving – multi paths – collect artefacts
- Mario
- Sonic – speed game
- Master Chief (e.g.) – tough military character, fighting in an alien world
- Solid Snake – espionage, hiding in the shadows, conflict avoidance, stealth
- Prince of Persia – agility, aerobatics, pole swing, wall run
- Ico / Shadow of the colossus – made up language, help 2ndary chara (Yordra)
- Monkey (Enslaved) – strong & agile
- Limbo chara – visual style – child chara – use of environ
- Crash bandicoot – 1 hit dead
- Link (Zelda)
Platforming Elements
- Treetops
- Clouds
- Metal scaffolding
- Floating islands
- Vines
- Ladders
- Hot air vents
- Trampoline
- Ropes
- Anti-gravity device
- Grapple hook
- Cannon/Launchpad
- Drawn in bridges by player
Floating/moving platforms – up/down –side/side
- Clouds
- Birds
- Teleportation pad - (space)
Bottomless pits & instant death
- Water (can't swim) – Pirate/jungle
- Empty space, Black Hole – space/future
- Spikes – jungle/tomb
- Get eaten by a giant monster stalking you underneath the platforms – e.g tiger in a jungle/giant space worm
- Crushing gears - Industrial
- Electricity
- Spinning blade traps
- Spike pit
- Piranha infested tank
- Wild animals
- Zombies
- Ninjas
- Mummies
- Vampires
- Native tribes people
- Shadow beings
- Aliens
- Monsters
- Elemental enemies
Weapon(s)/combat – which could be upgradable
- Gun
- Sword
- Ratchet & Clank Weapons – e.g. tornado launcher – crazy weapons
- Jump attack
- Spin attack
- Slide attack
- Punch
- Kick
- Slingshot
- Magic power
- Axe
- Any available objects lying around – starting with wooden stick – Ico style
The Hero - Playable Character Genres
- Female / male / unidentified
- Robot
- Soldier
- Anthropomorphic Animal
- Vehicle
- Riding a horse (SotC indirect chara control)
- Team of characters (RPG party)
- Anti-hero
Special ability / weakness of hero - balancing gameplay
- Balanced strengths and weakness
- Acrobatic
- Strong
- Can’t swim
- 1 hit vulnerability
- Time limit element
- Super speed
- Telepathy
- racing
Elemental
Earth/Air/Fire/Water – travel through different elements – transition between environments, - simple cartoonish style – gain powers to progress into different areas – use different abilities/techniques for different enemies/environments – enemies have different attacks – fire: explode, set on fire / air: blow you backwards & track you to prevent passing / earth: cause earthquakes, platforms to collapse / water: cause flood on sight, have to pass over higher platforms. Hero takes on elements to negotiate environ ( water beats fire etc…)
Underwater Escape - Dark & Foreboding
Underwater – pipeline / Mega sunken submarine – trying to get to escape hatch – ocean floor, sea monster outside – gritty environment, possibly set in the future or an extra-terrestrial mission gone wrong.
Tomb raider style – exploration of an ancient abandoned/lost city e.g. Mayan 2012 prophecy / Egyptian tomb – underground element – enemies: mummies/zombies/native tribes (shoot poison darts from background & can’t attack directly – puzzle solving element)
Cloud Kingdom
You’re an evil minion character tasked with causing havoc in the ultra-cutesy unicorn fluffy cloud kingdom. – Humorous game – non typical /anti-hero
Refs
http://www.kongregate.com/games/capnbubs/drillboid
http://unity3d.com/kongregate/?utm_source=Kongregate&utm_medium=main%2Blink&utm_campaign=Kongregate%2BContest
http://www.kongregate.com/games/Chronodrax/antimatiere
http://www.kongregate.com/games/SophieHoulden/sarahs-run-preview
http://www.kongregate.com/games/limbo_cow/aurora
http://www.kongregate.com/games/uvmarko/save-toshi
http://www.kongregate.com/games/ZeroPointSoft/bullseye-interstellar-marines
Wednesday, 23 November 2011
Constructing the brief.
Okay guys so as you know any project needs a brief to structure and keep a project going. I've been looking at a few sites and this one was rather interesting it had a a few design briefs and a general outline so I've included the general brief and requirements but id suggest going and having a look at whats there.
Research
- Project Title, expansion of project Brief and rationale- 500 words
- Mood boards
- Project timetable
The section above is what we need to focus on at the moment to build a solid foundation.
Concept
- Concept sketch books- What does it look like, what is the concept?
- Usability or game play sketch books - how is the product used?
- Concept boards - 3 colour boards illustrating selected designs (A3 format on foam board, carefully trimmed and mounted)
- Construction sketch books - what are the parts, how is is assembled, what are the functions?
- Ergonomics- human scale or character scale if within a game. Overlaps with function- user ergonomics, usability.
- Experimental 3D modeling- form, resolution, space envelopes- proportionate scale.
- Preparation of branding, image maps and presentation backdrops.
- Final Computer Model - producing design communication outcomes such as presentation boards, animations and interactive demos.
Monday, 7 November 2011
Subscribe to:
Posts (Atom)